We're very happy to hear all of this! We wanted to allow for a more unique experience unlike in August that would have a larger impact on the game and we felt that a more hands-off approach this time around would help with players telling their own stories and creating their own narratives. It's why we also allowed for some players to create their own objectives later down the line.
We appreciate the feedback and we're happy to hear you enjoyed it!
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We're very happy to hear all of this! We wanted to allow for a more unique experience unlike in August that would have a larger impact on the game and we felt that a more hands-off approach this time around would help with players telling their own stories and creating their own narratives. It's why we also allowed for some players to create their own objectives later down the line.
We appreciate the feedback and we're happy to hear you enjoyed it!