minato arisato ([personal profile] compendiem) wrote in [community profile] recallings 2018-03-05 03:03 am (UTC)

(group 3)

February's event did run a lot smoother than August's, and I'm super pleased with how all the kinks were worked out in regards to the objectives so that there was a lot less hand-holding overall! (Though Ty was also in our group, so having her on Discord for small, quick questions/clarifications might skew my personal perspective on this)

Having sub-objectives was something that was also on my mind, so I'm glad it was brought up above! I know that I'm a fast tagger and during the first three weeks of February, I also had very large chunks of time to sit down and boomerang threads, so I admit to being a little bored compared to how August's was. I did juggle two event groups in August, but I still think it was a bit slow for me. Maybe because there were ~double the amount of people in each group? So that the number of tasks were about the same, but (maybe this is just how our group split things up and other groups did it differently) for the most part, we had 3-4 character groups and that alone made things a little slow. In August (city, Cognac specifically) I remember each week I would have multiple threads with different people to complete tasks (both objectives and sub-objectives) so that was good for keeping me busy but also for getting to thread with lots of different people each week. In February, I tagged out as much as I could in travel/downtime threads and also topleveled, and even after that, my character did not manage to interact with half the group. Not a huge deal, but it was potential for cr which I'm always greedy for and I was a little disappointed I couldn't do more with everybody. Having so many people in the group also made the Discord overwhelming (my personal problem, maybe, I know I'm easily overwhelmed and thus stopped popping in after a while unless there was something I wanted to discuss). Otherwise, I think our group organized everything well— thanks, Ty!♥— it was just... a lot, for me, personally. I like smaller groups, because they feel easier to get to know each other both ICly and OOCly, which is what Cognac felt for me over the summer. But I know that splitting everybody up into smaller but more numerous groups is a lot more work to mod, so the change in structure this time around was good on that front. One thought I toyed with was having the same 4 groups, but splitting each location in half so that Team A and Team B get essentially the same objectives and everything, maybe customized a little depending on the characters, but OOCly they'd work independently and maybe that might be easier to coordinate. idk!! I'm just spitballing here.

Overall, it was a very fun event! The heart stone and partner link(!!!!!!) mechanics were A++++++ and I absolutely love and appreciate all of the "actions have consequences" in terms of how everything we did affects our characters and the game as a whole, rather than how August seemed a little more like just going somewhere and bringing back info. Thanks for a great time♥


EDITS THIS IN!!! another thing I really appreciated was allowing for communication between groups and the city this time- I know that August's was a special case, but having communication open and also the one break day kept my cr together and I'm really thankful for that.

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