Thanks for responding-- I certainly didn't expect it!
I'm glad that you're flexible enough to change with the game. That's a really important part of modding, I've discovered. You don't necessarily have to implement every suggestion, but it's good that you recognize the shifting needs of the playerbase.
- Adding onto the first point, my subgroup didn't get our objective to start until late Saturday night. So that's probably part of why it felt rushed. Some of that was on us as we waited until Saturday morning to finalize everything (not wanting to leave people out), but regardless, it's all stuff that you've acknowledged, so I don't expect to have that happen again. And we'll be prepared if it does, I hope!
- I'd be fine with a character cap on big events! I understand that splitting groups is freaking insane so I won't be disappointed if it's something that never gets implemented. That's a LOT of extra modwork and it may just be easier to lean on the quest system in the future. That said, there's probably a few people in the game who would be happy to play 'plot fairy' and NPC/run small parts of plots, if you asked. (I'd volunteer if I wasn't dying at work.)
no subject
I'm glad that you're flexible enough to change with the game. That's a really important part of modding, I've discovered. You don't necessarily have to implement every suggestion, but it's good that you recognize the shifting needs of the playerbase.
- Adding onto the first point, my subgroup didn't get our objective to start until late Saturday night. So that's probably part of why it felt rushed. Some of that was on us as we waited until Saturday morning to finalize everything (not wanting to leave people out), but regardless, it's all stuff that you've acknowledged, so I don't expect to have that happen again. And we'll be prepared if it does, I hope!
- I'd be fine with a character cap on big events! I understand that splitting groups is freaking insane so I won't be disappointed if it's something that never gets implemented. That's a LOT of extra modwork and it may just be easier to lean on the quest system in the future. That said, there's probably a few people in the game who would be happy to play 'plot fairy' and NPC/run small parts of plots, if you asked. (I'd volunteer if I wasn't dying at work.)
Thank you for listening!