Aug. 25th, 2017

recollecters: (Default)
[personal profile] recollecters
Hello everyone! 🦄 As promised, we're here with a feedback post for this month's event and we'd like to chat with the player base about how everything went down, see what worked and what didn't.

There were several things the mod team themselves realized shortly after the event began and things we should have considered from the get-go. These are things we will keep in mind for next time as well.
💠 Timezones. This is our big one and what we should have thought about at sign-ups. We apologize for not fully considering timezones when sorting the teams and realize that may have made team-planning more difficult than necessary. In the future, we will include a space for timezones for players so that we can adjust accordingly.

💠 Objectives. While it was notated that primary objectives were needed in order to pass from week to week and the secondary would net additional rewards, we realize in hindsight that we should have made it more clear specifically what these rewards were instead of leaving them as a surprise for the players. In the future, we will be outlining objectives and rewards and consequences so that players may plot accordingly. This also includes clarifying information that is received by players! We want to ensure there is no miscommunication between us and the player base. IC miscommunication is fun, but if there's OOC miscommunication that's a thing we'd like to fix.

💠 Length. Three weeks is a very, very long time for one singular event, but at the same time it's also a short amount of time to get things done when broken down into three objectives.

In the future, we would probably do the following:
⏩ One week of very intensive threading.
⏩ Two weeks of threading for one objective.
⏩ Four weeks of threading for one-two objectives with break weeks in between. (Action/break/action/break.)

💠 Action. Initially our thought was that with Group Two they would be primarily focused on their teams since they were out of the city and that Groups One + Three would be able to work together and still thread other things. Again, we realize that three weeks for three objectives is pushing it and while we tried to incorporate things for Group Three we realize that we need further objectives or actions for those who opt out of the action groups.

In the future, we will balance better to ensure that the game doesn't come to a grinding halt for those players who have opted out.

💠 ICA = ICC. In the future, we will make it much more clear what the ICA may spawn in the way of ICC (IC action, IC consequences.) Group One found themselves interacting directly with NPCs while Group Two spent more time interacting directly with the environment. We would like to clear prior to start if there are sensitive subjects to avoid ICly or OOCly so that we can appropriately warn parties.

💠 Team Communication. We did notice in a few cases that there seemed to be some miscommunications among team members and conversations with us. In the future, we would like to find a more efficient way for teams to communicate together and with us.


Those are the main things we noticed ourselves and we'd like to open comments to you guys to discuss what you liked, what you didn't like, what worked, what didn't work! We will try to address everything individually but please forgive us if we don't. We are planning to read everything and take the feedback into account for when we plan out our next major event like this.

We probably won't be doing this again until at least February of next year! But we will definitely do this in the future.

In addition, we will have a comment in general for plot feedback as a whole for past events and etc! In this comment, you can leave us your opinion on past events and what sort of events you'd like to see in the future. Our goal is to make this game fun and dynamic for you guys and the only way we can only do that is by taking feedback.

We appreciate you guys and for coming along on this wild adventure with us. Thank you so much for your time and attention!