Recollé Mods (
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recallings2018-03-04 06:03 pm
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FEBRUARY FEEDBACK;
Hello everyone! 🦄 As promised, we're here with a feedback post for February's event and we'd like to chat with the player base about how everything went down, see what worked and what didn't.
We learned a lot after August's event and we took several steps to try and help fix a lot of the errors that came from the summer plot to ensure they didn't occur for February. We wanted to make this particular event as fun and stress-free as possible. However, there are a handful of things the mod team themselves noticed while running this event that may have flagged concerns for you guys as well.
Those are the main things we noticed ourselves and we'd like to open comments to you guys to discuss what you liked, what you didn't like, what worked, what didn't work! Specifically, we are interested in any comparisons some of you may have based on August's event in comparison to this one! While we may not answer every single comment individually, we are planning to read everything and take the feedback into account for going forward in the game.
In addition, we will have a comment in general for plot feedback as a whole for past events and etc! In this comment, you can leave us your opinion on past events and what sort of events you'd like to see in the future. Our goal is to make this game fun and dynamic for you guys and the only way we can only do that is by taking feedback.
Finally, now that February is over, please be sure to check out the new assignment board, the revised world regains page, and as always the NPC inbox is wide open.
We appreciate you guys and for coming along on this wild adventure with us. Thank you so much for your time and attention!
We learned a lot after August's event and we took several steps to try and help fix a lot of the errors that came from the summer plot to ensure they didn't occur for February. We wanted to make this particular event as fun and stress-free as possible. However, there are a handful of things the mod team themselves noticed while running this event that may have flagged concerns for you guys as well.
💠 Team Assignments We realize that some of you were moved to teams outside of what you requested in order to make things fair number-wise, but we also realize that the group sizes were quite large and may have made planning objectives a bit difficult.
💠 Objectives. The pacing of some of the objectives may have been slower in some places than others with some players finishing assignments sooner than others in their objective sub-groups. In the future if we do something like this again, we will have secondary objectives ready to roll out for those players who wish to have something additional to do.
💠 Assignments. The mod team recognizes that there was a bit of a delay in some weeks when it came to handing out assignments and sub-objective write-ups per group. While there were several outlined objectives prepared, the delay came from assigning all four groups several objectives all at once while mildly customizing objectives based on who was in what sub-group.
In the future if we do something like this again, we may alternate so that one pair of groups gets their assignment info first and then the other group gets theirs slightly later to balance and improve the turn-around time. Alternatively, we may put a cap on the amount of people who may sign up for a plot in order for the mod assignments to be more manageable based on numbers!
Those are the main things we noticed ourselves and we'd like to open comments to you guys to discuss what you liked, what you didn't like, what worked, what didn't work! Specifically, we are interested in any comparisons some of you may have based on August's event in comparison to this one! While we may not answer every single comment individually, we are planning to read everything and take the feedback into account for going forward in the game.
In addition, we will have a comment in general for plot feedback as a whole for past events and etc! In this comment, you can leave us your opinion on past events and what sort of events you'd like to see in the future. Our goal is to make this game fun and dynamic for you guys and the only way we can only do that is by taking feedback.
Finally, now that February is over, please be sure to check out the new assignment board, the revised world regains page, and as always the NPC inbox is wide open.
We appreciate you guys and for coming along on this wild adventure with us. Thank you so much for your time and attention!
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First of all, we're really glad to hear that February ran smoother than August! That ultimately was the main goal and though February had kinks, hearing that it was easier to do things is really good for us to know what worked and what didn't work.
When we did August's event we had objectives and sub-objectives and we learned that having both presented with certain points to hit put a little unwanted pressure on players. However, one of the things we should have done was have those on hand anyway for players who finished quickly instead of the downtime that came (i.e. group 3 had their karaoke, etc.)
Group size is definitely an issue we'd like to address if we ever do this again as well. In August, Lucy and I split the groups among ourselves and had double the amount of groups, so it felt a little less cramped than it did this round. One of the things we'd like to do in the future if we ever do something like this, we would focus on smaller, more-concentrated efforts for faster threading and more CR building.
In truth, we do think perhaps this round we should have capped the number of players who signed up when we knew there would only be four groups, but these are all lessons learned and we appreciate hearing how it worked in comparison to the smaller groups in August!
The other thing we as mods agreed on (as Lucy was also in Group 4's Discord) was that the Discord grew a little unruly at times as there were so many people talking all at once and it was hard to really hammer things down even with sub-channels! Group size, we think, is definitely a good chunk of the rough spots we hit this time around.
Splitting each group into Team A and Team B is an idea, but the main reason we didn't this time was mostly in terms of creating the different objectives and making sure they weren't solid repeats of one another. However, we definitely hear what you're saying and if something like this happens again we'd consider preparing ahead of time a column a and a column b for players to pick from in their group.
Overall though we feel that with the new quest system and everything that will allieviate a lot of these issues and provide players with opportunities to do things like these large events on a smaller scale to do more concentrated objectives and better CR! We're honestly not sure if/when we'll do something on this large of a scale again now that we're in Phase 2, but for future team-based events these are definitely points we'll bring back to the table to organize better both on the mod behalf and on the player side.
We're really glad to hear what you've enjoyed as well! The partner mechanic was a new thing for us we wanted to try and similar ideas may crop up in the future, so it's nice to hear that it was well-received by several members of the game. Actions having consequences is a large theme we hope to present in Phase 2 as well, so generally speaking we're glad that the tone was set, it was enjoyed, and we really appreciate hearing your thoughts. Thank you so much for taking the time to speak up!