Recollé Mods (
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recallings2018-03-04 06:03 pm
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FEBRUARY FEEDBACK;
Hello everyone! 🦄 As promised, we're here with a feedback post for February's event and we'd like to chat with the player base about how everything went down, see what worked and what didn't.
We learned a lot after August's event and we took several steps to try and help fix a lot of the errors that came from the summer plot to ensure they didn't occur for February. We wanted to make this particular event as fun and stress-free as possible. However, there are a handful of things the mod team themselves noticed while running this event that may have flagged concerns for you guys as well.
Those are the main things we noticed ourselves and we'd like to open comments to you guys to discuss what you liked, what you didn't like, what worked, what didn't work! Specifically, we are interested in any comparisons some of you may have based on August's event in comparison to this one! While we may not answer every single comment individually, we are planning to read everything and take the feedback into account for going forward in the game.
In addition, we will have a comment in general for plot feedback as a whole for past events and etc! In this comment, you can leave us your opinion on past events and what sort of events you'd like to see in the future. Our goal is to make this game fun and dynamic for you guys and the only way we can only do that is by taking feedback.
Finally, now that February is over, please be sure to check out the new assignment board, the revised world regains page, and as always the NPC inbox is wide open.
We appreciate you guys and for coming along on this wild adventure with us. Thank you so much for your time and attention!
We learned a lot after August's event and we took several steps to try and help fix a lot of the errors that came from the summer plot to ensure they didn't occur for February. We wanted to make this particular event as fun and stress-free as possible. However, there are a handful of things the mod team themselves noticed while running this event that may have flagged concerns for you guys as well.
đź’ Team Assignments We realize that some of you were moved to teams outside of what you requested in order to make things fair number-wise, but we also realize that the group sizes were quite large and may have made planning objectives a bit difficult.
đź’ Objectives. The pacing of some of the objectives may have been slower in some places than others with some players finishing assignments sooner than others in their objective sub-groups. In the future if we do something like this again, we will have secondary objectives ready to roll out for those players who wish to have something additional to do.
đź’ Assignments. The mod team recognizes that there was a bit of a delay in some weeks when it came to handing out assignments and sub-objective write-ups per group. While there were several outlined objectives prepared, the delay came from assigning all four groups several objectives all at once while mildly customizing objectives based on who was in what sub-group.
In the future if we do something like this again, we may alternate so that one pair of groups gets their assignment info first and then the other group gets theirs slightly later to balance and improve the turn-around time. Alternatively, we may put a cap on the amount of people who may sign up for a plot in order for the mod assignments to be more manageable based on numbers!
Those are the main things we noticed ourselves and we'd like to open comments to you guys to discuss what you liked, what you didn't like, what worked, what didn't work! Specifically, we are interested in any comparisons some of you may have based on August's event in comparison to this one! While we may not answer every single comment individually, we are planning to read everything and take the feedback into account for going forward in the game.
In addition, we will have a comment in general for plot feedback as a whole for past events and etc! In this comment, you can leave us your opinion on past events and what sort of events you'd like to see in the future. Our goal is to make this game fun and dynamic for you guys and the only way we can only do that is by taking feedback.
Finally, now that February is over, please be sure to check out the new assignment board, the revised world regains page, and as always the NPC inbox is wide open.
We appreciate you guys and for coming along on this wild adventure with us. Thank you so much for your time and attention!
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Sorry for the delay, we wanted to reach out and reply though and with juggling other responsibilities of the game this was the first free moment as a team we were able to sit down and write this out.
To also break it down, we will be breaking it down into bullets.
-You’re right, it probably would have been a little easier to make objectives 1 and 2 a little more loose for players to jump in rather than a personalized story and that was on me specifically as a mod. While putting together objectives and outlining things, things that were taken into consideration were characters’ strengths and weaknesses, players’ goals for their characters, the overall story, and how to make things a little more challenging for characters! What this led to was a bit of a delay while doing the research and tweaking the objectives to allow for these things.
Overall part of this also would have been solved by smaller group sizes which is something we thought of in hindsight. A smaller group with that kind of more niche objective would have worked fine! Doing this for at least 30ish small groups per objective did lead to some delay and we recognize the facult of that.
As mentioned to someone above, we initially didn’t really think of it as hard deadlines since we allowed for backtagging on this one and tried to space it out. Pacing was a thing we noticed, too, and if we run something large like this again it’s something we would consider breaking up.
-A month of intense plot-stuff every six months is not a model we are continuing, nor was it a model we were ever going to consider continuing! February was our last large-scale like this thanks to the introduction of the quest system and opening of new areas. Our goal moving forward is to be able to spread out the best parts of these large events over the course of time and areas. We wouldn’t want to lock the game into a specific calendar of mod-plot events either solely because that would feel a bit forced for the game and the players, plus it would always be up against newbies coming into the game as we work on a bimonthly app cycle. Somehow the timing would always be a little iffy and we prefer a system of taking the pulse of the game and then plotting large events. Again, however, we’re hoping with the introduction of the new system we can maximize the best pieces and avoid burning out our players and ourselves.
This would also address your points about cap sizes and DM-style objectives and their feasibility!
We are glad to hear this re: the homefront though! That was one of the major things we wanted to improve on from last time as we know the city log from before was absolutely lacking and the game was split in half. We will probably follow this similar model again should anything like this go on again in-game on this large scale.
We really appreciate you taking the time to leave us feedback and we hope this addresses everything!